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How to complete Requiem in Destiny 2: The Final Shape

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Requiem is the fourth campaign mission in Destiny 2: The Final Shape and sees you head out into The Pale Heart in search of Zavala. He’s the last member of the Vanguard that you need to pull into your group, but he’s also the one fighting the most demons with The Witness.

This mission isn’t too much of a challenge for the most part. However, its second half is definitely more tricky than its first. Make sure you clear out at least an hour for this one because you’ll almost certainly get stuck while learning the mechanics and figuring out what it is you need to do.

How to complete Requiem in Destiny 2: The Final Shape

Below, I’ve explained how you complete Requiem in Destiny 2: The Final Shape with a step-by-step guide through every section of it. If you get stuck, read through what you’re meant to do and come at it from a new angle.

Step 1: Learn the Glyphtouched puzzle

As you launch the mission, you’ll be directed to Zavala’s last known location. After killing the enemies there, you’ll find a statue behind a darkness barrier. The small key for the barrier will drop its shield, and you must shoot it. This will spawn an enemy and give you the Glyphtouched status. It’s a new type of puzzle that you’re going to need to master.

Head over to the group of enemies that’s spawned and kill them until a big one pops up. When you kill that, it should drop a glyph. This changes every time you play the mission, so remember the image that you’re shown because it’s important.

While holding that image in your mind, return to the darkness barrier. You should now see four glyphs in front of it. Walk into the glyph that matches the one the large enemy you just killed dropped. This should kill the shield for the statue, allowing you to interact with it.

Step 2: Complete another glyph puzzle and follow Zavala

Investigate the statue and then move into the next area. This is where you’ll need to complete another glyph puzzle. It’s exactly the same as before. Destroy the small lock to become Glyphtouched, kill enemies until a large one spawns, kill that and remember the glyph it drops, then walk into the same glyph back at the barrier.

The only slight difference is that an Omen of The Witness will now spawn and try to kill you while you complete the puzzle. This enemy isn’t too difficult to take down, but it’s easier if you have your Super handy. Walk through the barrier, and you’ll enter a cave, where the real fun begins.

Step 3: Tackle a double glyph puzzle

The cave holds a double glyph puzzle. It’s pretty much what it sounds like. There are two locks on the door, so you’ve got to find two glyphs by killing big enemies and then activate both of them. Shoot the lock to gain the Glyphtouched status and then head off to the first group of enemies.

This group is easy to kill. Take your time so you don’t lose too much health when the large boss dies. After you kill it, more enemies and traps will spawn in to block your path to the other side of the cave. That’s bad because that’s where the second boss is, and the second glyph you need.

Really slow down for this encounter. Enemies will rush you, so you can hold back and kill them while they line up to take your shots. Keep an eye out for Tracer Shanks as you move forward because they ended me here more than a few times. Note that once you kill these enemies, they’re dead, so you can clear a path very easily.

Repeat this process and kill the second group of enemies. I recommend clearing out as many small ones as you can first so you’re left with almost none to battle once the miniboss is down. When you do kill the bigger enemy and it drops is glyph, memorize it and be ready for a fight.

You now need to get back to the door with two locks and activate the two glyphs you’ve seen by stepping on them. Do what you did before and go slowly, killing the enemies that come to you. As you approach the door, Dread enemies will spawn. Keep these guys at bay because a Tormentor will spawn and rush you.

This guy isn’t playing around. The best way to kill it is to back up to the area where you killed the second glyph boss and run around there to fight the Tormentor without too many traps. I used my Super to finish it off, but your most powerful weapon should do the trick.

When you follow the path, you’ll see and learn about what The Witness has been offering to Zavala. It’s not pretty. The Witness promised to bring his dead family back, and Zavala told it no, even though it’s all he wants in the universe.

Step 4: Defend Zavala’s house

The final part of Requiem sees you locate Zavala by his house, which has been completely overrun by The Witness. Once you speak to him, a boss called Pillar of Stillness will spawn, and you’ll need to fight through a few stages to beat it.

First, whittle down this enemy’s initial third of health. This will cause it to pull up a shield and spawn in more enemies for you to kill. Once you’ve killed that wave, repeat the process until you’ve killed it. The final phase is the worst because it has a Harbinger enemy to deal with.

The only way to beat this boss is to be careful. After the second phase, wait out the enemies and kill them as they approach you. Then, in the third phase, kill the boss as quickly as possible before moving on to the smaller enemies to deal with them.

The end of this mission sees Zavala meet up with everyone you’ve rescued so far in The Pale Heart. This is the team you’ll be tackling The Witness with as the campaign progresses.

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Slitterhead gets an action-heavy gameplay reveal and release date

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The Summer Game Fest 2024 revealed a horrific gameplay trailer for Slitterhead, featuring several battles that are to die for. In addition to the gameplay, we also got a confirmed release date of Nov. 8, 2024.

Slitterhead’s gameplay trailer features a plethora of grotesque monsters, from a mantis-looking fiend to a slimy worm. The trailer then moves on to its playable characters, who take the enemies down one by one. In particular, a character can be seen initiating a claw-like attack that brutally slices up the creatures.

Other playable characters are shown in the trailer, but this time with a new slot of weapons. Slitterhead seems to feature a variety of fighters to choose from, each with their own robust power. One character is shown to have a powerful shotgun, while another wields a powerful light machine gun. You can even teleport to other locations to make a quick getaway from the monsters.

Slitterhead was first introduced during the Game Awards 2021 with a short teaser. Bokeh Game Studio is behind the project, which was established by Silent Hill’s creator, Keiichiro Toyama. So, if you’re a Silent Hill fan, you should definitely give this one a try for a brand-new horror experience.

Be sure to tune into Slitterhead’s release on Nov. 8, 2024. It will be available on various platforms, including Xbox Series X|S, PlayStation 4, PlayStation 5, Steam, and the Epic Games Store.

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Among Us animated series gets a monstrous trailer with star-studded cast

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The Among Us train continues with the latest trailer debut of its highly-anticipated animated series. Although the TV show has yet to get an official release date, the snippet provides an exciting “Coming Soon” teaser.

The trailer begins with Among Us characters making a delicious pizza until a monster decides to disrupt the peace. This creature seems to be on the hunt for them, similar to all the murderous takedowns the game is known for.

CBS Studios and Innersloth Production are behind the show, featuring a star-studded cast. This includes many notable actors, including Elijah Wood, Patton Oswalt, Ashley Johnson, and Randall Park. I’m a big fan of the entire cast and Among Us, so it’ll be exciting to see them blend together in the animated series.

In addition to the Among Us TV show, we also got a look into Innersloth’s indie game fund, Outersloth. The funding will help other indie studios, catering to a lineup of several games. For instance, the Summer Game Fest 2024 mentions entries like Shape Shop’s Mars First Logistics and Midnight Munchies’ One BTN Bosses.

SFG also provided an inside look into a new entry with Project Dosa. It’s made by Outerloop Games, the studio behind Thirsty Suitors. While it would’ve been great to hear about a possible Among Us sequel, the animated series will at least fill that void.

We’ll still need to wait on a release date for the Among Us TV show, but hopefully, it will come out sooner rather than later.

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Everything shown at Day of the Devs SGF Edition 2024

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It’s summertime, and the game showcases are out in full force. Geoff Keighley’s SGF kick-off show aired earlier, but following it, we also got another look at some exciting indies thanks to the 2024 Day of the Devs SGF Edition.

Put on by several companies in games to spotlight up-and-coming independent developers, Day of the Devs has traditionally been a showcase full of fresh and vibrant ideas in the space. This year’s SGF Day of the Devs was no different; in fact, I’d venture to say this is one of the better ones in recent memory.

From competitive match-3 puzzling to horror, mountains, and more, there is a lot here. Here’s all you need to know from today’s showcase.

First up is Battle Vision Network from Capybara Games a1v1 puzzle battler that might look familiar to Might & Magic: Clash of Heroes fans. Capybara made that game, and now they’re doing their own original take on the formula, with an evolving narrative to spur on the scrapping. It’s aiming for PC and console in 2025, and is made in partnership with Netflix.

The Game Bakers, makers of Furi and Haven, are here with another entry in their “freedom trilogy.” Revealed during Keighley’s showcase, Cairn is a game about climbing a mountain no one’s summited. It’s got some Jusant vibes, but given their past work, I expect Game Bakers’ Cairn to be emotional, beautiful, and one to watch.

Petal Runner from Nano Park Studios and iam8bitpresents is a retro-flavored slice-of-life RPG where you play a motorbike courier delivering flower-powered digital pets. Complete minigames, venture around, and uncover the mystery behind these cute lil’ pets. It’s got Pokémon vibes for sure.

Karma: The Dark World from Pollard Studio, based in Shanghai, China, looks super scary. Dive into people’s minds to uncover the truth behind events, while keeping “the company is above all else.” Or at least, until you learn a little more about what the company has in store for you.

Ever feel nostalgia for something that doesn’t exist? UFO 50 from Mossmouth is that: 50 games in a collection, from a non-existent retro system spanning the ’80s and into the ’90s. A loose framework connects them all, but Mossmouth and its collaborators are advertising quite the variety of experiences, including some local multiplayer in both co-op and versus. Look for it September 18 on Steam.

The grove gets a little ghost-y with Cozy Grove: Camp Spirit from Spry Fox. It’s a chill camping life game, where you craft, gather, build hearts, upgrade, etc., for phones through Netflix. And that does mean no extra fees, no ads or in-app purchases. Just chill vibes and spirits.

Koira from Studio Tolima, published by Dontnod, is a stylistic isometric adventure game. You have a dog pal who helps you out, and you can play music as well. I love the hand-drawn art and frame-by-frame animation, plus a sweet soundtrack. Seems neat! A demo is on the way.

Ever move things around in your mind? Move a little different? Arranger from Furniture and Mattress has a hero who does just that, navigating the world by shifting rows and columns. The team has the Braid artist and Carto writer on board, so the presentation is bound to be top-notch too. Arranger arrives on July 25 for PS5, Switch, Netflix, and PC.

Following the big Blumhouse Games lineup reveal at the Summer Game Fest stream, Cozy Game Pals is showing off Fear the Spotlight, which gives me some Life is Strange meets lo-fi horror vibes. Solve puzzles, avoid scary monsters, and maybe figure out why your friend is acting so strange.

You might recognize Crescent Moon Games and Those Dang Games’ Screenbound: A Game by its main concept alone: you walk around in 3D while holding a Game Boy game, which also displays enemies and objects in 2D. This looks so cool! The way the 2D and 3D environments link up is fascinating. I’m very excited to see more of this.

Zoochosis from Clapperheads gives me new scares I didn’t know I could have. A giraffe just turns into a spider monster. Kangaroos with giant mouth-bellies. And you’re their zookeeper, learning the ropes from a strange senior. Seems frightening!

While Waiting from Optillusion Games is about what happens while you’re waiting. That’s it. Everything in life has some waiting, and you’re about to experience all the ways in which waiting happens. It’s a really unique concept that seems simple but expands fast.

Tom the Postgirl from Oopsie Daisies Studio is a different kind of creepy. Play as a postgirl delivering mail who can’t resist peeking on people during her route. Then, discover things about the locals who all seem creepy as heck. There are some wild sights, but also a cowboy worm!

Rocket Adrift’s Psychorama is a cyberpunk horror point-and-click adventure. You’ve got amnesia and have to deal with a loose sense of self, while also handling the tech around you. The devs plan on exploring ideas of identity through a character that is both biracial and non-binary, a really interesting viewpoint for this tale.

Not to hand out awards, but Building Relationships from Tan Ant Games is a fantastic trailer. You play as a house, meeting other houses. You can dash, fish, and hang out with other buildings. You can even fish for cars. And there are some light dating elements. It’s like A Short Hike, but for houses.

A Little to the Left is getting some DLC in Seeing Stars. 33 new levels and five additional bonus levels, with 100 stars to discover. There are interactive items that can unfold or unravel. Also, more cats! It arrives June 25.

Soup Island is making the world’s coziest time loop in Hello Again. A postal worker, you, is designated to deliver a package to a remote island. Only, you get caught in a time loop. What do you do next? Explore, discover, and try to figure out what’s going on.

After Love EP from Pikselnesia is a really neat game with a sad story behind it. The game’s story follows a musician who hears the voice of his girlfriend after she’s passed. And the studio, Pikselnesia, is developing the game after the death of its creator, Coffe Talk‘s Mohammad Fahmi. It seems like heavy stuff, but it’s really something beautiful to see this vision realized, and coming together so well too. After Love EP is aiming for a Q3 window, and there’s a demo out now.

For another game that won me over in a single trailer, here’s Phoenix Springs from Calligram Studio. You’re a reporter searching for her brother, eventually leading to Phoenix Springs. It’s a “modern” point-and-click game with a striking art style, and no objects in your inventory. Instead, you have thoughts, concepts, and ideas, and you use them to progress. It’s been in development for seven years, and now it’s aiming for September 16 on Steam.

Road 96 studio Digix Art is here with Tides of Tomorrow. The super trippy art style and direction leads into what looks like a time loop, where you can set things up for others. Potentially you, or maybe for others? Is this a strand game? I’m not sure, but I’m definitely curious.


That’s all for today’s showcase, but as always, follow and wishlist the games you dig from this stream! Even just a little support can go a long way, and this showcase was stuffed with neat indie projects that deserve your attention.

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Dragon Ball: Sparking! Zero blasts in an official October release date

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During the Summer Game Fest 2024, Dragon Ball: Sparking! Zero received a confirmed release date. The game will be available to play on Oct. 11, 2024, on PlayStation 5, Xbox Series X|S, and PC.

In the trailer, we see plenty of iconic Dragon Ball universe characters, from Piccolo to Frieza. Based on the snippets in the latest debut and the official page, the game will follow along with the franchise’s classic storyline. This includes one of the most beloved arcs with Dragon Ball Z’s Cell Games saga. We also got a look at Dragon Ball: Sparking! Zero pre-order bonuses showcasing exclusive Gogeta and Broly forms. However, one playable character still remains a mystery.

Dragon Ball: Sparking! Zero will continue on the fan-favorite Budokai Tenkaichi series. It will carry on the gameplay of past iterations, only this time in the modern gaming age. You can essentially think of Sparking! Zero as the fourth installment of Budokai Tenkaichi.

The last time we saw a BT entry was back in 2007 with Dragon Ball Z: Budokai Tenkaichi 3. Given that it’s now 2024, a new entry has certainly been a long time coming. It will also be very different from its predecessor with its online play, where players can test their skills against other Dragon Ball fans.

Mark your calendars for Dragon Ball: Sparking! Zero’s Oct. 11, 2024 debut. It’s currently available for pre-orders and offers Standard, Collector’s, and Deluxe Editions.

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