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Hitman World of Assassination: The Ostentatious Elusive Target Arcade Silent Assassin guide

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The Ostentatious is a new Elusive Target Arcade mission in Hitman World of Assassination featuring not one but two levels focused on The Disruptor. These might be some of the most fun and challenging missions in the game, even more so when you attempt to complete them with a Silent Assassin rating.

When it comes to Elusive Target Arcade missions, Silent Assassin is about as good a rating as you can get. This means you’ve killed the target without being noticed by anyone else, no bodies were discovered, and you didn’t kill anyone apart from the target. However, pulling this off across two levels is a different story, especially when one of those levels has incredibly strict additional objectives.

Hitman WoA: The Ostentatious Elusive Target Arcade Level 1 Silent Assassin guide

Below, I’ve outlined how to complete level 1 of The Ostentatious Elusive Target Arcade mission in Hitman WoA with a Silent Assassin rating. This follows the main story method for killing the target and is pretty fun to watch play out, so I recommend using it if this is your first run in the mission.

I used the most basic default equipment for this run. Start at the Harbor location and use the equipment Agent 47 is given in the menu. The only thing you really need is a silenced pistol.

Step 1: Get inside the castle and find the ring

To kick this mission off, follow the main path into the castle and head left after you go through the massive fancy doors. This will lead you to a courtyard with a huge fighting ring, and it’s where you’ll meet The disruptor for the first time.

For now, we just need to let things play out. You’ll pick up a story mission from Diana telling you that you can pause the match and jump in as the CEO’s second to kill The Disruptor in plain sight. But you’re not given any instructions on how to get this done.

Step 2: Get a guard disguise and end the round

Make your way to the gap in the wall in the area close to the ring. See the map reference above for the exact location. You can get through and into the church via a hole in the wall here. Grab the wrench from the corridor and turn left into the church at the end of it. Just keep an eye on the NPC on your right to make sure he doesn’t spot you.

Turn left inside the church, and you’ll see two guards in the crypt. One will always stand by the tombs, while the other will walk away and look into the distance for a few seconds before returning to his friend. You need to time your attack to use the wrench to hit and subdue the stationary guard before throwing it to subdue the moving one.

Dump both bodies in the crate, but take one of their disguises so Agent 47 appears to be a guard. You can now head back into the corridor with the wrench and turn left to go up the stairs. Go this way instead of through the main crowd because there’s one guard who could still spot you.

At the top of the stairs, turn right and look for the bell on the balcony. There’s a camera scanning the entrance, so wait for it to move and get in around the edges. You can ring this bell and end the round as a guard, causing the CEO to head off to train.

Step 3: become the CEO’s second

Head back down the stairs and through the corridor to get into the main crowd and follow the CEO. He heads off down a path to the left of the one you used to get into this area, but it’ll be on your right if you’re looking at it with the ring behind you.

The CEO will chat with his trainer for a bit before heading into his training room. You can’t get in there without a key, so go to the right, around the camera’s view, and turn the fuse box off. This will distract the trainer and draw him out, but make sure you turn the fuse box back on before he comes out. If you don’t, more people will come to investigate.

Subdue the trainer when he comes out and dump his body in the crate on your right. Take his disguise and pick up the key on the floor. Before going into the room, use the silenced pistol to shoot out the camera. I guarantee you’ll get so excited about what’s coming next that you’ll accidentally walk through it if you don’t.

Inside, you can talk to the CEO, Time Quinn, and convince him to let you be his second. He’ll strip off, and you and then dress Agent 47 in MMA gear. From here, you’ve got to head back to the ring to face The Disruptor.

Step 4: Kill The Disruptor

As you enter the ring, you’ll need to interact with the NPCs to trigger the fight. Your target is more than happy to beat Agent 47 up, but he doesn’t know what’s coming. Use the on-screen prompts to block incoming attacks and charge up Agent 47’s punch. It should only take one or two hits to trigger the killing blow.

After The Disruptor is down, hang around in the ring for a while because you can use it as an exit. This is the best way to end the mission because it’s a spectacle, and there’s nothing else like it in the game.

Hitman WoA: The Ostentatious Elusive Target Arcade Level 2 Silent Assassin guide

Level 2 of The Ostentatious Elusive Target Arcade mission in Hitman WoA kicks things up a notch with two new objectives. In addition to killing the target and ensuring the CEO survives, we must also complete the mission without ever being noticed or changing Agent 47’s disguise. While going unseen is par for the course in this run, never changing disguises complicates things somewhat.

Below, follow my step by step guide for completing level 2 with a Silent Assassin rating. As with level 1, this run uses the most basic default equipment and Harbor starting location. All you need is the silenced pistol, so make sure you’ve got it and load into the mission.

Step 1: Get to the Architect’s room

Just like you did in level 1, make your way into the castle, turn left once you’re through the main doors, and head for the ring. Instead of waiting for the match to start, you’re going to run around the ring and find the gap in the wall at the location shown in the map above.

Head through the gap and then right into another hole in the wall into the church. Pick up the wrench in this corridor and then turn left to get inside the crypt. Watch out for the nosy NPC on your right as you go because he might alert the guards.

Inside the crypt, you’ll find a ladder. Climb that ladder, and you’ll be inside the Architect’s room. If you were slow, the Architect will already be here, looking out of the window. If you were fast, you’ll need to hide and wait for him to enter.

Step 2: Take out the Architct and guard

Hitman World of Assassination: The Disruptor Elusive Target Silent Assassin, Suit Only guide

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The Disruptor is a fantastic Elusive Target mission in Hitman World of Assassination, with none other than MMA fighter Conor McGregor playing the role of the target: The Disruptor. This mission lets you take Agent 47 into new territory, and you can do it all with a Silent Assassin, Suit Only rating.

Part of the joy of playing Hitman WoA is completing every mission with a rank of Silent Assassin, and maybe even Silent Assassin, Suit Only if you know the levels inside and out. The Disruptor is an interesting Elusive Target because it can be completed with this lofty rank while still showboating a bit and getting up close and personal in public with the target. Even if this is your first Elusive Target, you should be able to get this done without too many issues.

Hitman WoA The Disruptor Elusive Target Silent Assassin, Suit Only guide

Below, I’ve broken down how to complete The Disruptor Elusive Target in Hitman WoA with a rank of Silent Assassin, Suit Only in easy-to-follow steps. Where required, I’ve included map references to help you out. Note that this guide works with the most basic equipment on a brand new account. I used the Harbor starting location and the default equipment for Agent 47, so you can too.

Step 1: Get to The Architect’s room

From your starting location in the Harbor, follow the main route up the stairs and into the castle. Once you’re in the main doors, which will open dramatically for you, turn left and head to the fighter’s ring. Once you’re up there, you’ll get a story cue for who The Disruptor is, and can learn that Agent 47 could become a second in this fight to take out the target unnoticed.

Since we need to do this with our original suit, we won’t be doing that, but it’s a great option for The Ostentatious Level 1. Head around the ring and turn left, through the crowd, until you reach a gap in the castle wall. See below for a map reference for this location.

Go through the gap and turn right. There’s a hole in the wall you can enter through. Pick up the wrench in this hallway, and then turn left at the end to get inside the church. An NPC through the door to your right could spot you here, so move fast.

Now you’re in the church, climb the ladder. The room you enter will be The Architect’s Room. Depending on how long it took you to get here, he might already be in the room, staring out of the window. If he’s not, hide behind the table at the back of the room and wait for him to arrive.

Step 2: Take out the guard and architect

Now you’re up here, wait for the architect to enter the room and look out the window. Once he’s here, launch the wrench at his head and hide his body around the corner of the table where you were. Next, crouch against the wall next to the door to The Disruptor’s training room, throw the wrench at your feet, and wait for the guard to approach. When he does, subdue him.

You can now hide both of these bodies in one of the cases in The Disruptor’s training room. With that out of the way, go back into the architect’s room and look out at the balcony. You need to use Agent 47’s silenced pistol to shoot the bell that will end the round and cause The Disruptor to come to you.

This is a tricky shot to make, so take your time. You might hit an NPC if you miss, which would be very bad for your run.

Step 3: Remove The Disruptor’s guards

After the bell has rung, The Disruptor will walk up to his training room. With the architect gone, he’ll hang out in there for ages. don’t try to leave guns on the floor to distract the guards because you’re standing in the room they deposit them in. Trust me, I tried.

When The Disruptor and his guards have entered the training room, use the same wrench by the door trick you did on the first guard to lure one of the target’s guards out. Retreat behind the table before he comes out, then distract him again and get him to come to the back of the table so you can take him out unnoticed.

Hide the first guard’s body out of sight, then repeat the process for the second guard. This guy takes a lot of convincing to leave the man he’s spotting. In the end, I had to throw the wrench just inside the training room and grab it quickly before the guard came over. Then I had to tease him to the table to finally take him down.

Step 4: Kill The Disruptor

Enter the training room and shoot The Disruptor in the head. You don’t need to be stylish about this; it doesn’t matter if he sees you because he’s the target. You retain your Silent Assassin rating as long as he dies. With that bit of business out of the way, you could hide the bodies if you want to be smart, but I recommend getting to the Harbor as quickly as possible so you can exit the mission with your incredibly impressive rating.

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Luigi’s Mansion 2 all 13 Old Clockworks gem locations

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Old Clockworks, the third in the tour of mansions in Luigi’s Mansion 2 HD, is more of a factory. Less resident evil and more industrial. However, it still hides thirteen gems (in this case, rubies). Here’s how to find all of them.

Clockwork Court 

First available in: C-1
While you’re still outside the Old Clockworks, there’s a set of train tracks in front of the factory. If you follow these to the right, all the way to the end, you’ll find a dead-end. Shine your dark light on it to reveal a hidden crate. Inside it is your first gem.

Warehouse

First available in: C-1
In the warehouse, you’ll find these spools of… ribbon, maybe? There’s a big vice machine where you can set these spools. A bit of ribbon will then hang out the side, which you can suck onto an pull to reveal a prize inside. In the back row of crates (furthest from the camera), shine your dark light. You’ll find a hidden, green spool of ribbon. Slot that one and pull it to find a gem.

Clock Tower Gate

First Available in: C-1
When you step into the Clock Tower Gate, you’ll be on a raised platform. If you turn away from the camera and shine your dark light, a chest will be revealed with this gem.

Storm Cellar

First available in: C-2
In the Storm Cellar, there’s a bed against the left wall. There’s a portrait above it covered by a cloth. If you suck the sheet off of it, you’ll see a familiar picture. Shine your dark light on it to pop the gem out.

Canyon Stairs

First available in: C-2
Keep your eyes up when you’re on these stairs and you’ll see a gem caught in a cobweb. Use your vacuum to obtain it.

Quarry

First available in: C-2
There’s a cart on the right side of the quarry. Pull it out from the wall. Once there’s enough space, slip into the hole/cave it was in to find this gem.

Clockmaker’s Chambers

First available in: C-3
In the Clockmaker’s Chamber, there’s a rug on the floor. Pull this up and you’ll find a rotor. Spinning this will change the time on the digital clock on the wall. You need to match the time on the clock to the time on the analog alarm clock next to it. This seems to always be 9:00

Roundhouse – Upper

First available in: C-3
You have to cross a set of beams to reach the other side of the roundhouse. However, further town is another set of beams. Cross these and head to the right and around the corner. You’ll find a chest with the gem.

Roundhouse – Lower

First available in: C-3
At the back of the roundhouse, on the left side, there’s a crumbling brick wall. Go behind it, and you’ll find the gem.

Gear Chambers

First available in: C-5
There’s a hole in the wall that you can see a door through at the bottom of the Gear Chambers. To get to it. Go to the front of the room (toward the camera), and climb up on the crates. There’s a gap in the crates, but if you shine your dark light, it will reveal a bridge. Cross this, head back into the wall, and enter the door. As it turns out, it’s a pocket dimension. Collect all the coins and you’ll be rewarded with a gem.

Maintenance Hub

First available in: C-5
While in the maintenance hub, drop down onto the ground floor. In front of the big platform, there are arrows that can be revealed using the dark light. Or you can just point it at the chest their indicating and it will be revealed. The gem is inside.

Service Elevator

First available in: C-5
At the beginning of chapter C-5, you’ll probably notice a gem as it appears in a mirror in the first room. You can’t get to it until the end of the chapter when you have Toad. Suck him into your vacuum, then launch him across to the platform. He’ll grab it and return to you.

Movements

First available in: C-(Boss)
In the Movements room before the boss, there’s a window with sand leaking in. You can see the gem half-buried in there. Suck it up with the vacuum, and you have the last ruby.

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Luigi’s Mansion 2 all 13 Haunted Towers gem locations

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The Haunted Towers location in Luigi’s Mansion 2 is a twisting, vertical mansion. However, it too has 13 gems located in it across the various chapters you go through. Here is how you find each and every one of them.

Tower Lobby

First available in: B-1
The first gem is a bit sneaky. When you’re going up the stairs in the Tower Lobby, you might catch a glimpse of it. It’s underneath the stairway. You can get to it by going behind the lower set of stairs and then walking toward the foreground.

Laboratory

First available in: B-1
You can see the laboratory gem on the ground floor in one of the glass tubes. In order to get to it, you need to inflate one of the bubble plants, then gradually descend until you land inside of the tube.

Garden

First available in: B-2
In the garden, you’ll see a number of budding plants. You’ll need to grow them by grabbing one of the buckets with your vacuum, then filling it with water using the eavestrough. Take the water and splash it on one of the buds, and they will grow into a pink flower. Flash them with your light to get them to open. One of them will spit out a gem.

Botany Lab

First available in: B-2
There’s a puzzle in the Botany Lab where you connect a pipe using the dark-light, but don’t do it right away. First, fill a bucket using the water coming from the disconnected pipe. Then, take the bucket to the back-right corner of the lab and splash the water onto the budding plant. It will grow. Flash it with your light, and it will open, spitting out a gem.

Seedling Lab

First available in: B-2
There’s a potato cannon in the Seedling Lab. If you use it, you’ll see a mouse running back and forth with a gem trailing behind it. Shoot the mouse (you may need to remove some pots first), and it will drop the gem.

West Garden

First available in: B-3
In the back-left area of the Tower lobby, there are two pipes with a gap between them. Use the dark-light to reveal a hidden pipe. Then, go down to the bottom of the stairs and look for a wall with a doormat in front of it. Use your dark-light to reveal a hidden door. There’s a plant guarding a hallway, but the water pipe you repaired will pour onto a spikey plant, which you can use to eliminate the enemy. Follow the hall into the West Garden, where you’ll find a chest with the gem.

Hollow Tree

First available in: B-3
The gem is a bit of a process. At the roots of the tree, you can find some web balls. Light one on fire, then go to the left-front side of the room and burn through spider webs. In that small cave, you’ll find a bucket. Take it back, fill it, then go to a similar cave on the right-front side. In there, you’ll find a pink flower. Throw the water on it, and it will bloom. Flash it with your light, and it will spit out the gem. 

Old Cemetery

First available in: B-3
This one isn’t much of a mystery. Near a crow statue, you’ll find the gem on a vine. Just suck it down.

Skybridge

First available in: B-4
In the chapter, there are hostile flowers hanging over the Skybridge. If you goad them into trying to attack you but move out of the way, they’ll ball up. Suck them up and pull them until they pop. The last flower will have your gem.

Rumpus Room

First available in: B-4
Here’s a fun one. You’ll know the Rumpus Room by the creepy doll in the center of it, which constantly watches Luigi. If you circle the doll (I went counter-clockwise, but the other way may work), the head will slowly loosen until it falls off entirely. In its place will be a gem.

Solarium

First available in: B-4
The Solarium has a nice-looking breakfast nook on the ground floor. Shine your dark-light on it, and a chest will be revealed. In it is the gem.

Conservatory

First available in: B-4
If you use one of the bubble plants to get up to the right platform in the Conservatory, you can shine your dark-light on the seemingly blank wall to reveal a door. Opening this will suck Luigi into the bonus dimension. Quickly plot a route, then run around to collect all the coins. Once all of them have been picked up, you’ll be rewarded with a gem.

West Bathroom

First available in: B-4
If you’re like me, you pull on every piece of hanging cloth, but you might miss this one. In the bathroom, a roll of toilet paper has a sheet hanging, pull on that, and the gem will pop out. Strange place to keep a semi-precious stone.

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MMA fighter Conor McGregor joins Hitman World of Assassination as The Disruptor Elusive Target today

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Developer IO Interactive has today announced that Conor McGregor is entering Hitman World of Assassination as The Disruptor Elusive Target. Players have from June 27, 2024, until July 7, 2024, to find and kill McGregor’s character, simply known as the MMA fighter The Disruptor, in whatever way they see fit.

The Disruptor Elusive Target mission takes place on Hitman WoA‘s Isle of Sgail. There, the MMA fighter is set to fight the CEO of Quantum Leap, a combat sports enthusiast, but the company’s stakeholders don’t think it’s such a great idea. That’s why they’ve hired Agent 47 to take The Disruptor out before things go south and the company’s share price takes a dive. The mission promises multiple rewards for you to earn and use elsewhere in the game, and a set of challenges to complete.

A new elusive threat, a new elusive reward

The Disruptor Elusive Target mission in Hitman WoA is available to all players, whether you own the Free Starter Pack or the full game. However, if you want to get the most out of it and unlock the exclusive Arcade variant of the mission, The Ostentatious, then you’ll need to purchase The Disruptor Pack for $4.99/€4.99/£3.99. This pack includes the following.

  • Permanent access to The Ostentatious Arcade level.
  • The Disruptor Fur Coat.
  • The Disruptor Kettlebell, the Disruptor Resistance Band, and the Disruptor Cane items.
  • A set of new cosmetics for the Freelancer Safehouse, including a money pit.

As with every mission in Hitman WoA, how you eliminate the target is up to you. The Isle of Sgail is filled with opportunities, weapons, and disguises. Of course, there is also a set story method for how to kill this character, and it ends with an official MMA fight.

The Ostentatious is a two-level Arcade mission, in which you’ll need to take out The Disruptor as well as a second target while working within the Elusive Target mission ruleset. These rules also apply to The Disruptor Elusive Target mission. If you fail the mission by getting Agent 47 killed after killing the target, then the mission will end, and you won’t be able to restart or get any of the rewards on offer.

This isn’t the first time a celebrity has appeared in Hitman WoA. Earlier this year, Sean Bean’s The Undying Elusive Target returned for the first time since Hitman 3‘s release for players to tactfully murder. I can’t wait to try to take out Conor McGregor as The Disruptor in this mission, especially since there’s a chance to go toe-to-toe with him in the ring.

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